
Stegnat Gless
|
Posted - 2007.09.19 00:09:00 -
[1]
My thoughts on Factional Warfare -
Location I think each conflict should be focussed on two separate low-sec constellations, one controlled by each side initially. For those participating in FW, the fighting could extend into high-sec regions on both sides, but with faction navies responding to aggression. One issue is how aggression flagging works when the combatants are in gangs of mixed FW/non-FW pilots.
Ranks By signing up for a faction, the pilot can be awarded ranks. Rank enables access to equipment and benefits useful in the conflict. If a pilot just stops participating in a conflict, their rank starts to decay. Perhaps they can retire and retain some rank. Or they can resign. Killing a high rank pilot gets a reward.
Objectives Well, there's the obvious objective of kill as many of the enemy as you can.
Each faction could have a few continuously running, opposing, missions that a player can just join, and they change after some preset time. For example, "We've discovered a secret base that we want destroyed" / "The enemy have discovered our secret base. Go and protect it until reinforcements can arrive"
Small groups could independently deploy hidden tactical structures giving some effect over a wide area E.g. Short range system scanners that, over a long time, can detect nearby structures and give bonuses to anyone from the same faction using probes. Other effects could include cyno field jamming or disruption, sensor dampening, speed reduction etc. A structure that can be fitted with a gang warfare link that applies the effect to all friendly pilots in the area. By deploying these, or finding and destroying them, a small group can give their faction an advantage.
Each faction, particularly the defending faction, probably has hidden gates, repair stations, supply depots etc.. established in a system. These could be available to pilots, perhaps for a charge, and become targets if found.
Victory conditions I think the actual victory conditions, that result in a shift of control in a system, need to be fairly abstract, determined by the accumulated victories and defeats over time, not a count of structures established.
NPC Stations Perhaps the treaties that established CONCORD also required that the empires grant a limited number of licenses to foreign non-military corporations to establish stations within their space? These treaties set limits on the actions these stations can take in the event of faction conflicts.
|